Create gh-pages branch via GitHub

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Marc Di Luzio 2014-12-29 22:37:54 +00:00
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<section id="main_content">
<h1>
<a id="ttrts-v010" class="anchor" href="#ttrts-v010" aria-hidden="true"><span class="octicon octicon-link"></span></a>TTRTS v0.1.0</h1>
<a id="ttrts-v030" class="anchor" href="#ttrts-v030" aria-hidden="true"><span class="octicon octicon-link"></span></a>TTRTS v0.3.0</h1>
<p><em>The Tiny Terminal RTS where the players write their AIs</em></p>
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<hr>
<h2>
<a id="development" class="anchor" href="#development" aria-hidden="true"><span class="octicon octicon-link"></span></a>Development</h2>
<ul>
<li>master branch always stores latest stable release</li>
<li>master/{hotfix} branches store in progress hotfixes for the stable branch</li>
<li>dev branch stores in progress development</li>
<li>dev/{feature} branches store features</li>
</ul>
<hr>
<h2>
<a id="changelog" class="anchor" href="#changelog" aria-hidden="true"><span class="octicon octicon-link"></span></a>Changelog</h2>
<h4>
<a id="v030" class="anchor" href="#v030" aria-hidden="true"><span class="octicon octicon-link"></span></a>v0.3.0</h4>
<ul>
<li>Additional functionality of walls
<ul>
<li>Walls are noted in gamestate file on new "WALL:[X,Y]..." line</li>
<li>Walls are impassable by all movement</li>
</ul>
</li>
<li>Units leave an impassable wall behind after movement</li>
<li>Game can now end if no units are able to move</li>
<li>Various C++ api simplifications</li>
<li>Integration of perl api from <a href="https://github.com/mdiluz/ttrts-players">ttrts-players</a>
</li>
</ul>
<h4>
<a id="v020" class="anchor" href="#v020" aria-hidden="true"><span class="octicon octicon-link"></span></a>v0.2.0</h4>
<ul>
<li>All team references changed to player
<ul>
<li>Order file format changed to Player_#<em>Turn</em>#.txt</li>
<li>Unit descriptors now use pl: instead of tm:</li>
</ul>
</li>
<li>Various other C++ api corrections and refactors</li>
</ul>
<h4>
<a id="v010" class="anchor" href="#v010" aria-hidden="true"><span class="octicon octicon-link"></span></a>v0.1.0</h4>
<ul>
<li>First playable version of ttrts</li>
</ul>
<hr>
<h2>
<a id="further-information" class="anchor" href="#further-information" aria-hidden="true"><span class="octicon octicon-link"></span></a>Further Information</h2>
<p>See <a href="https://github.com/mdiluz/ttrts/source/ttrts/README.md">the ttrts binary readme</a> for full usage and game rules</p>
<p>See the ttrts binary <a href="source/ttrts/README.md">readme</a> for full usage and game rules</p>
<p>See <a href="https://github.com/mdiluz/ttrts-players">my ttrts-players repository</a> for examples of players</p>
<p>See <a href="https://github.com/mdiluz/ttrts-players">ttrts-players</a> for examples of AIs</p>
</section>
<footer>

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{"name":"TTRTS","tagline":"The Tiny Terminal RTS where the players write their AIs","body":"# TTRTS v0.1.0\r\n\r\n*The Tiny Terminal RTS where the players write their AIs*\r\n\r\n-----------------------------------------------------------\r\n## Introduction\r\nA simple terminal based RTS game that uses text files to communicate game state and unit commands. \r\n\r\nTTRTS is from the ground up designed to be a fun way to practice programming. Any programming language than can handle file I/O can be used to make an AI for TTRTS, and this extensibility allows for any type of programmer to enjoy designing and playing against their friends.\r\n\r\n-----------------------------------------------------------\r\n## Building TTRTS\r\n\r\n#### Requirements\r\n* cmake - our build system uses cmake\r\n* Linux/OSX - currently no support for Windows, tracked with [Issue #9](https://github.com/mdiluz/ttrts/issues/9)\r\n\r\n#### To Build\r\n $ git clone https://github.com/mdiluz/ttrts.git\r\n $ cd ttrts\r\n $ ./bootstrap.sh\r\n $ ./ttrts # To launch binary and display usage\r\n \r\n-----------------------------------------------------------\r\n## Further Information\r\n\r\nSee [the ttrts binary readme](https://github.com/mdiluz/ttrts/source/ttrts/README.md) for full usage and game rules\r\n\r\nSee [my ttrts-players repository](https://github.com/mdiluz/ttrts-players) for examples of players","google":"","note":"Don't delete this file! It's used internally to help with page regeneration."}
{"name":"TTRTS","tagline":"The Tiny Terminal RTS where the players write their AIs","body":"# TTRTS v0.3.0\r\n*The Tiny Terminal RTS where the players write their AIs*\r\n\r\n-----------------------------------------------------------\r\n## Introduction\r\nA simple terminal based RTS game that uses text files to communicate game state and unit commands. \r\n\r\nTTRTS is from the ground up designed to be a fun way to practice programming. Any programming language than can handle file I/O can be used to make an AI for TTRTS, and this extensibility allows for any type of programmer to enjoy designing and playing against their friends.\r\n\r\n-----------------------------------------------------------\r\n## Building TTRTS\r\n\r\n#### Requirements\r\n* cmake - our build system uses cmake\r\n* Linux/OSX - currently no support for Windows, tracked with [Issue #9](https://github.com/mdiluz/ttrts/issues/9)\r\n\r\n#### To Build\r\n $ git clone https://github.com/mdiluz/ttrts.git\r\n $ cd ttrts\r\n $ ./bootstrap.sh\r\n $ ./ttrts # To launch binary and display usage\r\n\r\n-----------------------------------------------------------\r\n## Development\r\n\r\n* master branch always stores latest stable release\r\n* master/{hotfix} branches store in progress hotfixes for the stable branch\r\n* dev branch stores in progress development\r\n* dev/{feature} branches store features\r\n\r\n-----------------------------------------------------------\r\n## Changelog\r\n\r\n#### v0.3.0\r\n* Additional functionality of walls\r\n * Walls are noted in gamestate file on new \"WALL:[X,Y]...\" line\r\n * Walls are impassable by all movement\r\n* Units leave an impassable wall behind after movement\r\n* Game can now end if no units are able to move\r\n* Various C++ api simplifications\r\n* Integration of perl api from [ttrts-players](https://github.com/mdiluz/ttrts-players)\r\n\r\n#### v0.2.0 \r\n* All team references changed to player\r\n * Order file format changed to Player_#_Turn_#.txt\r\n * Unit descriptors now use pl: instead of tm:\r\n* Various other C++ api corrections and refactors\r\n\r\n#### v0.1.0 \r\n* First playable version of ttrts\r\n\r\n-----------------------------------------------------------\r\n## Further Information\r\n\r\nSee the ttrts binary [readme](source/ttrts/README.md) for full usage and game rules\r\n\r\nSee [ttrts-players](https://github.com/mdiluz/ttrts-players) for examples of AIs\r\n","google":"","note":"Don't delete this file! It's used internally to help with page regeneration."}