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index.html
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index.html
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<section id="main_content">
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<h1>
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<a id="ttrts-v010" class="anchor" href="#ttrts-v010" aria-hidden="true"><span class="octicon octicon-link"></span></a>TTRTS v0.1.0</h1>
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<a id="ttrts-v030" class="anchor" href="#ttrts-v030" aria-hidden="true"><span class="octicon octicon-link"></span></a>TTRTS v0.3.0</h1>
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<p><em>The Tiny Terminal RTS where the players write their AIs</em></p>
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@ -85,12 +85,68 @@ $ ./ttrts # To launch binary and display usage
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<hr>
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<h2>
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<a id="development" class="anchor" href="#development" aria-hidden="true"><span class="octicon octicon-link"></span></a>Development</h2>
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<ul>
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<li>master branch always stores latest stable release</li>
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<li>master/{hotfix} branches store in progress hotfixes for the stable branch</li>
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<li>dev branch stores in progress development</li>
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<li>dev/{feature} branches store features</li>
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</ul>
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<hr>
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<h2>
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<a id="changelog" class="anchor" href="#changelog" aria-hidden="true"><span class="octicon octicon-link"></span></a>Changelog</h2>
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<h4>
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<a id="v030" class="anchor" href="#v030" aria-hidden="true"><span class="octicon octicon-link"></span></a>v0.3.0</h4>
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<ul>
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<li>Additional functionality of walls
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<ul>
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<li>Walls are noted in gamestate file on new "WALL:[X,Y]..." line</li>
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<li>Walls are impassable by all movement</li>
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</ul>
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</li>
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<li>Units leave an impassable wall behind after movement</li>
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<li>Game can now end if no units are able to move</li>
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<li>Various C++ api simplifications</li>
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<li>Integration of perl api from <a href="https://github.com/mdiluz/ttrts-players">ttrts-players</a>
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</li>
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</ul>
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<h4>
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<a id="v020" class="anchor" href="#v020" aria-hidden="true"><span class="octicon octicon-link"></span></a>v0.2.0</h4>
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<ul>
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<li>All team references changed to player
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<ul>
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<li>Order file format changed to Player_#<em>Turn</em>#.txt</li>
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<li>Unit descriptors now use pl: instead of tm:</li>
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</ul>
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</li>
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<li>Various other C++ api corrections and refactors</li>
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</ul>
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<h4>
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<a id="v010" class="anchor" href="#v010" aria-hidden="true"><span class="octicon octicon-link"></span></a>v0.1.0</h4>
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<ul>
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<li>First playable version of ttrts</li>
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</ul>
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<hr>
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<h2>
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<a id="further-information" class="anchor" href="#further-information" aria-hidden="true"><span class="octicon octicon-link"></span></a>Further Information</h2>
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<p>See <a href="https://github.com/mdiluz/ttrts/source/ttrts/README.md">the ttrts binary readme</a> for full usage and game rules</p>
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<p>See the ttrts binary <a href="source/ttrts/README.md">readme</a> for full usage and game rules</p>
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<p>See <a href="https://github.com/mdiluz/ttrts-players">my ttrts-players repository</a> for examples of players</p>
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<p>See <a href="https://github.com/mdiluz/ttrts-players">ttrts-players</a> for examples of AIs</p>
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</section>
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<footer>
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