Final fixes to indentation.

fixes #13
This commit is contained in:
mdiluzio 2014-12-21 11:19:37 +00:00
parent 263f6187d3
commit e90ddee67e
2 changed files with 16 additions and 16 deletions

View file

@ -33,7 +33,7 @@ public:
// Check for a win, returns invalid for no win state reached
// Note: this function will return invalid a draw was reached
// best practice would be to call with GetNumUnits() == 0
player_t CheckForWin() const;
player_t CheckForWin() const;
// Get the game information as a string
std::string GetStateAsString() const;
@ -52,11 +52,11 @@ public:
// Get unit and orderby index as above (not unit ID)
inline const CUnit& GetUnitByIndex( unsigned int i ) const { return m_OrderUnitPairs[i].unit; }
inline const SOrder & GetOrdersByIndex( unsigned int i ) const { return m_OrderUnitPairs[i].order; }
inline const SOrder & GetOrdersByIndex( unsigned int i ) const { return m_OrderUnitPairs[i].order; }
// Get a unit by it's ID
const CUnit& GetUnitByIDConst( unit_id_t id ) const;
const SOrder & GetOrderByIDConst( unit_id_t id ) const;
const SOrder & GetOrderByIDConst( unit_id_t id ) const;
// Get dimensions
inline const uvector2& GetDimensions() const { return dimensions; }
@ -71,7 +71,7 @@ public:
inline int GetTurn() const { return turn; }
// Get a vector of the players in the current game
std::vector<player_t> GetPlayers() const;
std::vector<player_t> GetPlayers() const;
private:

View file

@ -38,13 +38,13 @@ public:
inline const unit_id_t& GetID() const { return unit_id; }
inline const player_t & GetPlayer() const { return player_id; }
inline const unitvis_c & GetVisual() const { return unit_vis; }
inline const dir_c & GetDir() const { return dir; }
inline const dir_c & GetDir() const { return dir; }
inline const uvector2& GetPos() const { return pos; }
// Set
inline player_t SetPlayer(const player_t &v) { return (player_id = v); }
inline player_t SetPlayer(const player_t &v) { return (player_id = v); }
inline unitvis_c SetVisual(const unitvis_c &v) { return (unit_vis = v); }
inline dir_c SetDir(const dir_c &v) { return (dir = v); }
inline dir_c SetDir(const dir_c &v) { return (dir = v); }
inline void SetPos(const uvector2 &v) { pos = v; }
// Get the co-ordinate in front of the unit
@ -57,29 +57,29 @@ public:
bool SetFromVisual(const unitvis_c &vis);
// Orientation methods
dir_c TurnLeft();
dir_c TurnRight();
dir_c TurnAround();
dir_c TurnLeft();
dir_c TurnRight();
dir_c TurnAround();
private:
// Update my visual must be called when setting direction
unitvis_c UpdateMyVisual();
unitvis_c UpdateMyVisual();
// Unit ID
unit_id_t unit_id;
unit_id_t unit_id;
// Visual
unitvis_c unit_vis;
unitvis_c unit_vis;
// Player ID
player_t player_id;
player_t player_id;
// Direction
dir_c dir;
dir_c dir;
// Position
uvector2 pos;
uvector2 pos;
};
// Typedef for a vector of units