Final fixes to indentation.

fixes #13
This commit is contained in:
mdiluzio 2014-12-21 11:19:37 +00:00
parent 263f6187d3
commit e90ddee67e
2 changed files with 16 additions and 16 deletions

View file

@ -33,7 +33,7 @@ public:
// Check for a win, returns invalid for no win state reached
// Note: this function will return invalid a draw was reached
// best practice would be to call with GetNumUnits() == 0
player_t CheckForWin() const;
player_t CheckForWin() const;
// Get the game information as a string
std::string GetStateAsString() const;
@ -52,11 +52,11 @@ public:
// Get unit and orderby index as above (not unit ID)
inline const CUnit& GetUnitByIndex( unsigned int i ) const { return m_OrderUnitPairs[i].unit; }
inline const SOrder & GetOrdersByIndex( unsigned int i ) const { return m_OrderUnitPairs[i].order; }
inline const SOrder & GetOrdersByIndex( unsigned int i ) const { return m_OrderUnitPairs[i].order; }
// Get a unit by it's ID
const CUnit& GetUnitByIDConst( unit_id_t id ) const;
const SOrder & GetOrderByIDConst( unit_id_t id ) const;
const SOrder & GetOrderByIDConst( unit_id_t id ) const;
// Get dimensions
inline const uvector2& GetDimensions() const { return dimensions; }
@ -71,7 +71,7 @@ public:
inline int GetTurn() const { return turn; }
// Get a vector of the players in the current game
std::vector<player_t> GetPlayers() const;
std::vector<player_t> GetPlayers() const;
private: