Commit graph

18 commits

Author SHA1 Message Date
mdiluzio
1c97177956 Major cleanup of client code, extracting various functionality 2015-01-04 13:09:37 +00:00
mdiluzio
3ed25cd37f Fix up all logging output
Remove debug logging
Use cerr or clog in the correct places
refactor a few more functions
2015-01-04 11:59:58 +00:00
mdiluzio
5c8666d4fb More refactoring by pulling code out of client and server files 2015-01-04 11:10:08 +00:00
mdiluzio
4055d85d99 Use new fatal_error and fatal_perror functions for errors 2015-01-03 22:30:52 +00:00
mdiluzio
1785ce2fc0 Add game name to handshake and formalise handshake format 2015-01-03 20:04:31 +00:00
mdiluzio
61c012370d Fix filesystem game method 2015-01-03 19:31:42 +00:00
mdiluzio
b532f1c9c8 Make client output and read in game state and order files 2015-01-03 19:27:08 +00:00
mdiluzio
18cfcff264 Improve both client and server code to account for END of messages, allowing for incomplete packets with TCP 2015-01-03 18:55:44 +00:00
mdiluzio
b43927a1da add user input for starting the game 2015-01-02 19:46:09 +00:00
mdiluzio
770502184c Make client and server perform a handshake to agree on player IDs 2015-01-02 19:31:14 +00:00
mdiluzio
e01a718ac6 Fix bug where we passed client info to the thread by ref, like an ape 2015-01-02 18:57:47 +00:00
mdiluzio
56e767bb5b Clients now connect and recieve gamestate information 2015-01-02 17:14:16 +00:00
mdiluzio
dcb9d68fb4 Revert back to cleaner copy of server code 2015-01-02 16:09:24 +00:00
mdiluzio
83b9990bcc some more cleanup and using TTRTS_PORT 2015-01-02 15:25:30 +00:00
mdiluzio
b4240cf1c8 pull in very simple client/server demo code
inspired by http://www.linuxhowtos.org/C_C++/socket.htm
2015-01-02 15:13:05 +00:00
mdiluzio
0619031cb6 Use argc and argv passed down 2015-01-02 15:07:35 +00:00
mdiluzio
2281bcb6cd More refactoring of functionality into seperate files, with stubs for server and client 2015-01-02 15:03:29 +00:00
mdiluzio
ca5526b2b7 Add base files for net code 2015-01-02 13:55:23 +00:00