mdiluzio
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e01a718ac6
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Fix bug where we passed client info to the thread by ref, like an ape
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2015-01-02 18:57:47 +00:00 |
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mdiluzio
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56e767bb5b
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Clients now connect and recieve gamestate information
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2015-01-02 17:14:16 +00:00 |
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mdiluzio
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dcb9d68fb4
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Revert back to cleaner copy of server code
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2015-01-02 16:09:24 +00:00 |
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mdiluzio
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83b9990bcc
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some more cleanup and using TTRTS_PORT
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2015-01-02 15:25:30 +00:00 |
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mdiluzio
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b4240cf1c8
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pull in very simple client/server demo code
inspired by http://www.linuxhowtos.org/C_C++/socket.htm
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2015-01-02 15:13:05 +00:00 |
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mdiluzio
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0619031cb6
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Use argc and argv passed down
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2015-01-02 15:07:35 +00:00 |
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mdiluzio
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2281bcb6cd
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More refactoring of functionality into seperate files, with stubs for server and client
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2015-01-02 15:03:29 +00:00 |
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mdiluzio
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ca5526b2b7
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Add base files for net code
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2015-01-02 13:55:23 +00:00 |
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