Fix a case where game folder existed in verious forms Fix bug where game would not correctly end at draw state Fix bug where the team order file was looked for in the wrong directory Extract gamestate function and properly handle game ending scenarios Stop hitting yourselves Fixed bug where units would not move forward because they were hitting themselves |
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.. | ||
CMakeLists.txt | ||
game.cpp | ||
game.h | ||
gametypes.h | ||
order.cpp | ||
order.h | ||
README.md | ||
unit.cpp | ||
unit.h |
TTRTS Gameplay
The game takes place in a series of simultaneous turns on an arbitrarily sized 2D board.
Each player is in control of a set number of starting units, each turn receives data on the status of the board.
Each player must then issue a single command to each unit in their control.
The engine then takes all commands, evaluates all movement first simultaneously, then all other commands.
All attempted movement to the same square by two or more units will fail.
Friendly fire is enabled by default.