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								package game
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								import (
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									"encoding/json"
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									"fmt"
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									"io/ioutil"
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									"os"
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									"path"
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									"github.com/google/uuid"
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								)
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								// World describes a self contained universe and everything in it
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								type World struct {
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									Instances map[uuid.UUID]Instance `json:"instances"`
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									// dataPath is the location for the data to be stored
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									dataPath string
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								}
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								// Instance describes a single entity or instance of an entity in the world
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								type Instance struct {
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									// id is a unique ID for this instance
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									id uuid.UUID
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									// pos represents where this instance is in the world
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									pos Position
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								}
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								const kWorldFileName = "rove-world.json"
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								// NewWorld creates a new world object
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								func NewWorld(data string) *World {
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									return &World{
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										Instances: make(map[uuid.UUID]Instance),
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										dataPath:  data,
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									}
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								}
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								// path returns the full path to the data file
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								func (w *World) path() string {
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									return path.Join(w.dataPath, kWorldFileName)
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								}
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								// Load will load the accountant from data
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								func (w *World) Load() error {
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									// Don't load anything if the file doesn't exist
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									_, err := os.Stat(w.path())
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									if os.IsNotExist(err) {
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										fmt.Printf("File %s didn't exist, loading with fresh world data\n", w.path())
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										return nil
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									}
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									if b, err := ioutil.ReadFile(w.path()); err != nil {
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										return err
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									} else if err := json.Unmarshal(b, &w); err != nil {
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										return err
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									}
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									return nil
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								}
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								// Save will save the accountant data out
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								func (w *World) Save() error {
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									if b, err := json.MarshalIndent(w, "", "\t"); err != nil {
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										return err
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									} else {
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										if err := ioutil.WriteFile(w.path(), b, os.ModePerm); err != nil {
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											return err
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										}
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									}
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									return nil
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								}
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								// Adds an instance to the game
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								func (w *World) CreateInstance() uuid.UUID {
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									id := uuid.New()
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									// Initialise the instance
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									instance := Instance{
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										id: id,
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									}
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									// Append the instance to the list
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									w.Instances[id] = instance
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									return id
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								}
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								// GetPosition returns the position of a given instance
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								func (w World) GetPosition(id uuid.UUID) (Position, error) {
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									if i, ok := w.Instances[id]; ok {
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										return i.pos, nil
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									} else {
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										return Position{}, fmt.Errorf("no instance matching id")
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									}
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								}
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