rove/pkg/game/world.go

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package game
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import (
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"encoding/json"
"fmt"
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"io/ioutil"
"os"
"path"
"github.com/google/uuid"
)
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// World describes a self contained universe and everything in it
type World struct {
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Instances map[uuid.UUID]Instance `json:"instances"`
// dataPath is the location for the data to be stored
dataPath string
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}
// Instance describes a single entity or instance of an entity in the world
type Instance struct {
// id is a unique ID for this instance
id uuid.UUID
// pos represents where this instance is in the world
pos Position
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}
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const kWorldFileName = "rove-world.json"
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// NewWorld creates a new world object
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func NewWorld(data string) *World {
return &World{
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Instances: make(map[uuid.UUID]Instance),
dataPath: data,
}
}
// path returns the full path to the data file
func (w *World) path() string {
return path.Join(w.dataPath, kWorldFileName)
}
// Load will load the accountant from data
func (w *World) Load() error {
// Don't load anything if the file doesn't exist
_, err := os.Stat(w.path())
if os.IsNotExist(err) {
fmt.Printf("File %s didn't exist, loading with fresh world data\n", w.path())
return nil
}
if b, err := ioutil.ReadFile(w.path()); err != nil {
return err
} else if err := json.Unmarshal(b, &w); err != nil {
return err
}
return nil
}
// Save will save the accountant data out
func (w *World) Save() error {
if b, err := json.MarshalIndent(w, "", "\t"); err != nil {
return err
} else {
if err := ioutil.WriteFile(w.path(), b, os.ModePerm); err != nil {
return err
}
}
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return nil
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}
// Adds an instance to the game
func (w *World) CreateInstance() uuid.UUID {
id := uuid.New()
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// Initialise the instance
instance := Instance{
id: id,
}
// Append the instance to the list
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w.Instances[id] = instance
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return id
}
// GetPosition returns the position of a given instance
func (w World) GetPosition(id uuid.UUID) (Position, error) {
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if i, ok := w.Instances[id]; ok {
return i.pos, nil
} else {
return Position{}, fmt.Errorf("no instance matching id")
}
}