Marc Di Luzio
30cbdff1f5
Update CMakeLists.txt
2014-12-18 14:02:12 +00:00
Marc Di Luzio
c1bd6eb368
Update CMakeLists.txt
2014-12-18 14:02:05 +00:00
Marc Di Luzio
fed4c4a054
Update test.cpp
2014-12-18 14:01:54 +00:00
Marc Di Luzio
37f95607b0
Update CMakeLists.txt
2014-12-18 14:01:03 +00:00
Marc Di Luzio
e08b8190bb
Update README.md
2014-12-18 13:59:19 +00:00
Marc Di Luzio
5a56a400c5
Even more cleanup and removal of legacy code
2014-12-18 13:58:21 +00:00
Marc Di Luzio
157e6285eb
Move USAGE.txt out to the ttrts target and convert to header appropriately
2014-12-18 13:43:12 +00:00
Marc Di Luzio
3fc1f5ee5d
Change unit Attack behaviour to a charge
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All charges on a turn are evaluated at the same time, step by step
2014-12-17 13:38:06 +00:00
mdiluzio
4b37246e53
Some more code for parsing units
2014-12-17 08:49:27 +00:00
mdiluzio
489ca88218
Some addded functionality to simplePlayer
2014-12-17 08:36:49 +00:00
mdiluzio
e8610c8131
Remove player source directory in favor of new higher level players directory with a simple (and not-fully-functioning) perl AI
2014-12-17 07:51:49 +00:00
mdiluzio
6c1647b1be
Make the build folder if needed
2014-12-16 22:35:58 +00:00
mdiluzio
526451ad02
Update with more pre-generated levels
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Also clean up test code to not output unless erroring
2014-12-16 22:35:56 +00:00
Marc Di Luzio
dbfd932a64
Update usage and gitignore to not exlude code folders
2014-12-16 13:33:11 +00:00
Marc Di Luzio
24e17450aa
Change the games folder to maps and add it to the gitignore, updating the USAGE text to reflect this
2014-12-16 13:13:04 +00:00
Marc Di Luzio
7cf33ba458
Remove the prebuilt games directory, these should be generated with bootstrap.sh
2014-12-16 13:13:03 +00:00
Marc Di Luzio
2a410d98c0
Set up a basic ttrts binary
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It takes a game description from the command line.
Looks in a folder 'ttrts_gamename' for turn commands
Reads those in and simulates until a winner is found
2014-12-16 13:13:03 +00:00
Marc Di Luzio
a90ad9f90c
Remove player IDs, keep it simple stupid
2014-12-16 13:13:03 +00:00
Marc Di Luzio
e001396744
Add bootstrap script to generate build files, binaries, run tests and generate maps
2014-12-16 13:13:03 +00:00
Marc Di Luzio
572bc39ecf
Add basic 5v5 game file
2014-12-16 13:13:03 +00:00
Marc Di Luzio
d0d3834449
Move source code into source subfolder
2014-12-16 13:13:02 +00:00
Marc Di Luzio
870f459f75
New ttrts-gen target to generate game files
2014-12-16 13:13:02 +00:00
Marc Di Luzio
a75e6e290d
Finalise implementation of reading in a game from a string
2014-12-16 13:13:02 +00:00
Marc Di Luzio
002c1e5927
Add new game string outputer and use it.
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modify some of the other outputters to look better
2014-12-16 13:13:02 +00:00
Marc Di Luzio
24ac058475
Update the game readme
2014-12-16 13:13:02 +00:00
Marc Di Luzio
714fd2894d
Rename orders -> order
2014-12-16 13:13:02 +00:00
Marc Di Luzio
8a486fdd40
Use snprintf and sscanf instead of std::string tomfoolery
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Rename order_c to command_c for better readability
2014-12-16 13:13:02 +00:00
Marc Di Luzio
b77411121a
Implement conversion of Unit to String and back
2014-12-16 13:13:02 +00:00
Marc Di Luzio
7a75fbd369
Clean up CXX Flags and remove statements relating to us being cool. If you have to say it, it ain't true
2014-12-16 13:13:02 +00:00
Marc Di Luzio
43a2c58c56
Ignore IDEA files as well
2014-12-16 13:13:02 +00:00
Marc Di Luzio
7a88b5eb83
Remove straggling sublime project
2014-12-16 13:13:02 +00:00
Marc Di Luzio
4c439a383e
More cleanup and remove of unneeded functions
2014-12-16 13:13:02 +00:00
Marc Di Luzio
005896b13c
Add comments and clean up game.cpp
2014-12-16 13:13:02 +00:00
Marc Di Luzio
99cd93ae22
Turn on all warnings, except reorder, and fix remaining warnings
2014-12-16 13:13:02 +00:00
Marc Di Luzio
50ed84c1bd
Comment all the tests
2014-12-16 13:13:02 +00:00
Marc Di Luzio
7e2fd0a8d1
Fix a few more bugs and implement more tests
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Bug in infinite recursion on move assignment operator.
Bug in adding the wron units ID to the kill list.
2014-12-16 13:13:02 +00:00
Marc Di Luzio
9b00030039
More tests
2014-12-16 13:13:01 +00:00
Marc Di Luzio
aee703b107
Finialise the full game step
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Had to rework a ton of code from bad design.
NOTE: FRIENDLY FIRE IS ON >:D
2014-12-16 13:13:01 +00:00
Marc Di Luzio
6fc41914f7
ignore user files
2014-12-16 13:13:01 +00:00
Marc Di Luzio
3c4a90d068
Simplify some things, zomg c++11 for loops are beautiful
2014-12-16 13:13:01 +00:00
Marc Di Luzio
e310acfaf8
More skeleton code for simulating a turn
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Use enum classes for safe enums
2014-12-16 13:13:01 +00:00
Marc Di Luzio
b43248e89f
Clarify test failure
2014-12-16 13:13:01 +00:00
Marc Di Luzio
2f17a17587
fix using move semantics for no reason
2014-12-16 13:13:01 +00:00
Marc Di Luzio
0c7721cb17
remove unit inheritence, twas a silly idea, and remove usage of shared ptr and unique ptr not needed anymore
2014-12-16 13:13:01 +00:00
Marc Di Luzio
0700a13129
use uvec unstead of two params, simplifies things
2014-12-16 13:13:01 +00:00
Marc Di Luzio
5e950528c1
Even more tests
2014-12-16 13:13:00 +00:00
Marc Di Luzio
72b35dbc06
Framework for movement and action orders, plus some better organisation of the test code
2014-12-16 13:13:00 +00:00
Marc Di Luzio
008739dee6
Various work towards a basic game implementation
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Get rid of some virtual functions that weren't needed.
Fix some functions to work during static init if need be.
Units now have unique incremental IDs
2014-12-16 13:13:00 +00:00
Marc Di Luzio
a6e1319fad
Add invalid coord variables
2014-12-16 13:13:00 +00:00
Marc Di Luzio
da1cb32583
Update README.md with info on ttrts-server
2014-12-16 13:13:00 +00:00