mdiluzio
485a05293c
Rename invalid positions to walls
2014-12-29 22:30:11 +00:00
mdiluzio
286cc81f3c
Update README files with new changes.
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Also add changelog to top level readme
2014-12-29 21:57:52 +00:00
mdiluzio
d172922698
Implement invalid unit positions
2014-12-29 21:55:32 +00:00
mdiluzio
5737ae31be
Some small cleanup and refactoring.
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Update name of a few functions to best suit their usage.
Split up checking for winning player and checking for game over state.
2014-12-29 21:52:25 +00:00
mdiluzio
e90ddee67e
Final fixes to indentation.
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fixes #13
2014-12-21 11:19:37 +00:00
mdiluzio
263f6187d3
dir_t -> dir_c
2014-12-21 11:14:20 +00:00
mdiluzio
83020d9120
Player -> player_t
2014-12-21 11:14:01 +00:00
mdiluzio
9e44d5144b
Rename all usages of Team to Player
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This was confusingly inconsistent in the codebase.
fixes #7
2014-12-21 11:04:26 +00:00
mdiluzio
d4f9470704
Correct some usages of COrder
2014-12-21 10:47:58 +00:00
mdiluzio
4aa51a64b6
Correct case for unitvis
2014-12-21 10:45:08 +00:00
mdiluzio
f55bc5413a
Correct case for all CUnit methods
2014-12-21 10:44:08 +00:00
mdiluzio
c38fb3dd41
Realign unit.h
2014-12-21 10:41:06 +00:00
mdiluzio
f63dc8462f
COrder -> SOrder
2014-12-21 10:39:39 +00:00
mdiluzio
755fe01bf5
re-align CTRTSGame class
2014-12-21 10:37:35 +00:00
mdiluzio
ca1705ad4a
Pull SOrderUnitPair out of game header
2014-12-21 10:33:19 +00:00
mdiluzio
9551560bc0
OrderUnitPair -> SOrderUnitPair
2014-12-21 10:31:00 +00:00
mdiluzio
98deae237b
Update the README.md files with newer and more useful information
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fixes #4
2014-12-20 16:57:01 +00:00
mdiluzio
f6f6d6fafd
Add an END specifiers to gamestate and order files
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Game will now wait until the last line of an order file matches "END"
AI's MUST now finalise their order file with "END"
fixes #1
2014-12-20 16:33:42 +00:00
mdiluzio
fec9c8dad7
Add MAJOR.MINOR.PATCH versioning to the binary.
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This also modified the output format for the gamestatefile so AI's will have to be updated
2014-12-20 16:17:01 +00:00
mdiluzio
29048fcdd3
Reorder team colours to match with bash colour codes
2014-12-20 15:35:18 +00:00
mdiluzio
fa7aa15ccd
Fix some bugs
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Fix a case where game folder existed in verious forms
Fix bug where game would not correctly end at draw state
Fix bug where the team order file was looked for in the wrong directory
Extract gamestate function and properly handle game ending scenarios
Stop hitting yourselves
Fixed bug where units would not move forward because they were hitting themselves
2014-12-20 15:35:18 +00:00
Marc Di Luzio
5a56a400c5
Even more cleanup and removal of legacy code
2014-12-18 13:58:21 +00:00
Marc Di Luzio
3fc1f5ee5d
Change unit Attack behaviour to a charge
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All charges on a turn are evaluated at the same time, step by step
2014-12-17 13:38:06 +00:00
mdiluzio
526451ad02
Update with more pre-generated levels
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Also clean up test code to not output unless erroring
2014-12-16 22:35:56 +00:00
Marc Di Luzio
2a410d98c0
Set up a basic ttrts binary
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It takes a game description from the command line.
Looks in a folder 'ttrts_gamename' for turn commands
Reads those in and simulates until a winner is found
2014-12-16 13:13:03 +00:00
Marc Di Luzio
a90ad9f90c
Remove player IDs, keep it simple stupid
2014-12-16 13:13:03 +00:00
Marc Di Luzio
d0d3834449
Move source code into source subfolder
2014-12-16 13:13:02 +00:00