Commit graph

51 commits

Author SHA1 Message Date
Marc Di Luzio
71aab498dc extract format functions out into formatters files 2014-12-30 13:24:21 +00:00
Marc Di Luzio
3342300324 Remove math library and merge gametypes and mathtypes 2014-12-30 13:24:20 +00:00
Marc Di Luzio
d9b9f3d7dd Re-organise source directory and targets
ttrts -> client
game -> ttrts
2014-12-30 13:24:19 +00:00
Marc Di Luzio
415361ac9c Update CMakelists
Additional install targets for maps, and reworked dependencies
2014-12-30 13:24:17 +00:00
mdiluzio
481153606b Remove version numbers from unneeded places 2014-12-29 22:44:47 +00:00
mdiluzio
485a05293c Rename invalid positions to walls 2014-12-29 22:30:11 +00:00
mdiluzio
286cc81f3c Update README files with new changes.
Also add changelog to top level readme
2014-12-29 21:57:52 +00:00
mdiluzio
fc62785768 update to v0.3.0 to account for new format and features
In this case, new WALLs to take into account for the game
2014-12-29 21:57:14 +00:00
mdiluzio
d172922698 Implement invalid unit positions 2014-12-29 21:55:32 +00:00
mdiluzio
c98ac95759 Output usage with cout not cerr 2014-12-29 21:54:34 +00:00
mdiluzio
5737ae31be Some small cleanup and refactoring.
Update name of a few functions to best suit their usage.
Split up checking for winning player and checking for game over state.
2014-12-29 21:52:25 +00:00
mdiluzio
78bc326b8d Update to minor version 2
The file format and name has changed in the following ways:

All team references are now player, so tm: -> pl.
Order file format is now Player_#_Turn_#.txt.
2014-12-22 20:05:49 +00:00
mdiluzio
5d07bb03f3 Correct using player for turn and turn for player 2014-12-22 20:03:18 +00:00
mdiluzio
024253bb84 Fix usage text to reflect new formatters 2014-12-22 19:55:23 +00:00
mdiluzio
e90ddee67e Final fixes to indentation.
fixes #13
2014-12-21 11:19:37 +00:00
mdiluzio
263f6187d3 dir_t -> dir_c 2014-12-21 11:14:20 +00:00
mdiluzio
83020d9120 Player -> player_t 2014-12-21 11:14:01 +00:00
mdiluzio
9e44d5144b Rename all usages of Team to Player
This was confusingly inconsistent in the codebase.
fixes #7
2014-12-21 11:04:26 +00:00
mdiluzio
d4f9470704 Correct some usages of COrder 2014-12-21 10:47:58 +00:00
mdiluzio
4aa51a64b6 Correct case for unitvis 2014-12-21 10:45:08 +00:00
mdiluzio
f55bc5413a Correct case for all CUnit methods 2014-12-21 10:44:08 +00:00
mdiluzio
c38fb3dd41 Realign unit.h 2014-12-21 10:41:06 +00:00
mdiluzio
f63dc8462f COrder -> SOrder 2014-12-21 10:39:39 +00:00
mdiluzio
755fe01bf5 re-align CTRTSGame class 2014-12-21 10:37:35 +00:00
mdiluzio
ca1705ad4a Pull SOrderUnitPair out of game header 2014-12-21 10:33:19 +00:00
mdiluzio
9551560bc0 OrderUnitPair -> SOrderUnitPair 2014-12-21 10:31:00 +00:00
mdiluzio
d71983dcb1 Update to version 0.1.0 2014-12-20 17:31:13 +00:00
mdiluzio
4f595ff92e Fix #8 by defining the version properly and adding a proper line end 2014-12-20 17:27:25 +00:00
mdiluzio
98deae237b Update the README.md files with newer and more useful information
fixes #4
2014-12-20 16:57:01 +00:00
mdiluzio
f6f6d6fafd Add an END specifiers to gamestate and order files
Game will now wait until the last line of an order file matches "END"
AI's MUST now finalise their order file with "END"

fixes #1
2014-12-20 16:33:42 +00:00
mdiluzio
fec9c8dad7 Add MAJOR.MINOR.PATCH versioning to the binary.
This also modified the output format for the gamestatefile so AI's will have to be updated
2014-12-20 16:17:01 +00:00
mdiluzio
b37fe327f2 Re-do generation now that attack rule has changed 2014-12-20 15:35:19 +00:00
mdiluzio
29048fcdd3 Reorder team colours to match with bash colour codes 2014-12-20 15:35:18 +00:00
mdiluzio
fa7aa15ccd Fix some bugs
Fix a case where game folder existed in verious forms
Fix bug where game would not correctly end at draw state
Fix bug where the team order file was looked for in the wrong directory
Extract gamestate function and properly handle game ending scenarios
Stop hitting yourselves

Fixed bug where units would not move forward because they were hitting themselves
2014-12-20 15:35:18 +00:00
mdiluzio
f4109e7b36 Adjust some output 2014-12-20 15:35:17 +00:00
mdiluzio
71d0084908 Use a pre-build script to generate usage.h from the README.md
Use a generated header from README.md
Finalise git ignore file
2014-12-20 15:35:16 +00:00
Marc Di Luzio
a7bc45497a Update README.md 2014-12-18 14:03:01 +00:00
Marc Di Luzio
30cbdff1f5 Update CMakeLists.txt 2014-12-18 14:02:12 +00:00
Marc Di Luzio
c1bd6eb368 Update CMakeLists.txt 2014-12-18 14:02:05 +00:00
Marc Di Luzio
fed4c4a054 Update test.cpp 2014-12-18 14:01:54 +00:00
Marc Di Luzio
37f95607b0 Update CMakeLists.txt 2014-12-18 14:01:03 +00:00
Marc Di Luzio
5a56a400c5 Even more cleanup and removal of legacy code 2014-12-18 13:58:21 +00:00
Marc Di Luzio
157e6285eb Move USAGE.txt out to the ttrts target and convert to header appropriately 2014-12-18 13:43:12 +00:00
Marc Di Luzio
3fc1f5ee5d Change unit Attack behaviour to a charge
All charges on a turn are evaluated at the same time, step by step
2014-12-17 13:38:06 +00:00
mdiluzio
e8610c8131 Remove player source directory in favor of new higher level players directory with a simple (and not-fully-functioning) perl AI 2014-12-17 07:51:49 +00:00
mdiluzio
526451ad02 Update with more pre-generated levels
Also clean up test code to not output unless erroring
2014-12-16 22:35:56 +00:00
Marc Di Luzio
dbfd932a64 Update usage and gitignore to not exlude code folders 2014-12-16 13:33:11 +00:00
Marc Di Luzio
24e17450aa Change the games folder to maps and add it to the gitignore, updating the USAGE text to reflect this 2014-12-16 13:13:04 +00:00
Marc Di Luzio
2a410d98c0 Set up a basic ttrts binary
It takes a game description from the command line.
Looks in a folder 'ttrts_gamename' for turn commands
Reads those in and simulates until a winner is found
2014-12-16 13:13:03 +00:00
Marc Di Luzio
a90ad9f90c Remove player IDs, keep it simple stupid 2014-12-16 13:13:03 +00:00